Project Dawn [Unity3D]

Planned to be an exploration of giving the player hard-decisions to make, Project: Dawn centres around the player making choices to advance. Combining the voyage-with-attrition structure of Oregon Trail with the mechanics and dynamics of FTL, and decision-making crux of The Banner Saga / Papers Please, it is intended to evoke conflict in the player’s mind.

Core loop
Core loop

Design and development [ Unity3D / C# ]:

  • Developed decision system to account for outcomes of an event and their associated probabilities.
  • Developed data structures for locations, random events, game state, etc.
  • Developed UI animations (fade, shrink, etc.).
  • Created rudimentary movement and rotation for player ship based on mouse position and click.

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