Crossing the Line [Unity3D]

Crossing the Line is a basic 2D obstacle course race, where the core idea behind this (kind-of) racing game was to have the player finish WITH the AI instead of compete against it.

 

Design and Development [ Unity3D / C# ]:

  • Developed physics-based movement of player ball, along with a boost mechanic.
  • Wrote location-based tweening of AI ball.
  • Created singleton object to load scenes and play background music.

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