Crossing the Line is a basic 2D obstacle course race, where the core idea behind this (kind-of) racing game was to have the player finish WITH the AI instead of compete against it.
Design and Development [ Unity3D / C# ]:
- Developed physics-based movement of player ball, along with a boost mechanic.
- Wrote location-based tweening of AI ball.
- Created singleton object to load scenes and play background music.